How we manage combat in Sorcerer. Might work for you, too.
Take one suit from a deck of cards – so, you have 13 cards.
Once everybody rolls to determine priority of action, hand out the cards: Ace (“one”) to the highest roll, 2 to the next highest, etc. Everybody leaves their card showing face-up on the table. Now resolve actions in order, starting with the character who has the Ace card and proceeding numerically. Turn your card face-down when:
- you take your action
- you abort your action, e.g. to roll full defense
- your action is obviated due to changing circumstances
When you’ve got a dozen PCs, NPCs and demons acting at once, this can really help to remember who should act when, without having to re-survey all the rolls, and especially to remember who has aborted their action. It’s not too hard for a player to remember their PC’s place in the order, but the GM is potentially tracking 5-10 characters including everyone’s demons, so this really helps them.
I originally made cards for this: orange on one side, blue on the other, with the numbers written on both sides. But I think playing cards would work just as well. If you have more than 13 actors, start a second suit.
I find this quicker than the method described in Annotated Sorcerer, drawing circles and numbered arrows on a piece of paper. The drawback is that the cards method doesn’t record who is acting against whom. I suppose the methods could be combined.
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You could do Stephen King’s Pet Cemetery as a Sorcerer tale. Burying a body is the ritual to summon a possessor or parasite demon to re-animate it. The pet cemetery’s cursed grounds provide a Lore bonus. The demon has the Cover ability to mimic whatever or whoever you buried there. But it also has a Need, and it gets nasty if you don’t provide it…