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How we manage combat in Sorcerer. Might work for you, too.

Take one suit from a deck of cards – so, you have 13 cards.

Once everybody rolls to determine priority of action, hand out the cards: Ace (“one”) to the highest roll, 2 to the next highest, etc. Everybody leaves their card showing face-up on the table. Now resolve actions in order, starting with the character who has the Ace card and proceeding numerically. Turn your card face-down when:

  • you take your action
  • you abort your action, e.g. to roll full defense
  • your action is obviated due to changing circumstances

When you’ve got a dozen PCs, NPCs and demons acting at once, this can really help to remember who should act when, without having to re-survey all the rolls, and especially to remember who has aborted their action. It’s not too hard for a player to remember their PC’s place in the order, but the GM is potentially tracking 5-10 characters including everyone’s demons, so this really helps them.

I originally made cards for this: orange on one side, blue on the other, with the numbers written on both sides. But I think playing cards would work just as well. If you have more than 13 actors, start a second suit.

I find this quicker than the method described in Annotated Sorcerer, drawing circles and numbered arrows on a piece of paper. The drawback is that the cards method doesn’t record who is acting against whom. I suppose the methods could be combined.

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You could do Stephen King’s Pet Cemetery as a Sorcerer tale.  Burying a body is the ritual to summon a possessor or parasite demon to re-animate it.  The pet cemetery’s cursed grounds provide a Lore bonus.  The demon has the Cover ability to mimic whatever or whoever you buried there.  But it also has a Need, and it gets nasty if you don’t provide it…

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I foresee the possibility of armies clashing in our Elric campaign, so I did a little reading on The Forge as to how to handle that.  Here are the relevant threads: How would you do mass combat? Armies in Conflict .  And here’s what I gleaned:

Overview

Remember that Sorcerer is not a Simulationist system, and your goal in “playing out” mass combat should not be to simulate the battle.  The conflict between individuals and their demons (and Demons) should remain the focal point of any clash of armies.

The most dramatic way to play this out is for the principal characters to meet on the field and decide the outcome of the battle between themselves (a-la The Illiad). (more…)

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