One week left til game time. Here is the third and final player-character for our impending game of Sorcerer. Setting: Casablanca 1940. This is pretty much all Ry’s own work. He also gave me a long list of Serge’s family members, colleagues and acquaintances, as well as an idea for a first in-game scene involving… well, you’ll see! Thanks Ry!
Serge Denis Molière
Serge is a great big fire marshall, captain of one of the larger fire halls in the city. He has a well-deserved reputation for being a tireless hero and hard worker, putting the safety of children before any other concern.
Several months ago, Serge was trapped in a partially-collapsed building, and despite his prodigious strength was unable to save two young children that he had been leading to safety. Near death from smoke inhalation, Serge spotted a rat running impossibly across a pane of glass and escaping through a tiny hole in the wall. The rat was a part of the demon Tachyorychtes, and the thoughts would eat at Serge’s mind for the following few months, when he struck a bargain with a German doctor by the name of von Braun.
The rat/demon has abilities that help Serge to rescue people from burning buildings: it confers the ability to “see” structural strength, material stresses and weak points. Its Need is to see beautiful things destroyed (in fire or otherwise).
Demon: Tachyorychtes, the Rat.
Wife: Anna Molière (née Godechaux)
Kicker
Serge is Catholic. His wife Anna has converted to Catholicism and attends church with him and takes communion.
A few weeks after binding the rat Tachyorychtes (‘Tack’), Serge was asked by his Jewish in-laws to help them fix something at their bookshop, and to bring his tools. Naturally, Serge agreed, like any good son-in-law, although he puzzled at their insistence that he come alone on a particular Saturday afternoon.
When Serge arrived he found most of the Godechaux men were gathered. Serge was asked to help make sure that nothing was damaged as the family set to clearing out “an old unused back room in the basement.”
Despite the lies, the intent of the enterprise was clear: to open up a new wall in the basement of the Godechaux bookstore. Expanding Jewish businesses was already banned in Casablanca by French decree, and while Serge found the law disturbing he was angry at his father-in-law for drawing him into something illegal.
Nevertheless, Serge carefully inspected the structural integrity of the house, and determined that opening up the new wall was probably safe. Always cautious when working with civilians, he sent the various Godechaux kin out of the house so he could get to work.
Serge used Tack’s conferred materials sight to discern where the weak spot was, and realized one area was particularly vulnerable to being struck. What Serge didn’t realize was that he was aiming straight at the entrance to a prison that had been Containing a powerful demon.
An inky blackness leapt from the hole, and the room grew dark. Serge fell to the ground, disoriented, and tried to get his bearings, looking for the light of the door upstairs. When he looked to that light, he saw something cross his field of vision – something like a large pile of rope suddenly uncoiling as if the other end was tied to a cannonball. When Serge tried to stand, he felt something heavy on his back, and when he tried to look he briefly saw something – again, like a rope but with hooks protruding from it, which faintly glowed red, like embers. Serge then blacked out.
The next thing Serge heard was his brother-in-law, Denis, calling to ask if he was alright. Serge picked himself up and saw that a corridor, several feet long, had yawned behind the spot he struck. The stone walls appeared to be the foundations – or even the first floor – of a much older construction. After this discovery, completing the tunnel to the adjacent building was trivial, and Serge went home scraped and exhausted but also disgusted with himself. Serge resolved to speak to the Doctor von Braun first thing in the morning.
* * *
Ry originally gave me a much more explosive kicker, but later decided that we should save the good part for in-game. Can’t wait 🙂 -Johnny 0.
GM’s Post Script: Animated-Object Demons
The rope demon poses an interesting question: how do you spec an animated-object demon in game terms? I first browsed the demon abilities for one that would allow a demon to animate an object. The rulebook explicitly states that the ability Warp can not confer animation, and an Object demon with the Travel ability just relocates when nobody’s looking, the way your car keys seem to do. Then I found an answer on The Forge:
“I’d go with Inconspicuous [Type,] with the specific limitations about abilities of Passers (i.e. no conferring to others). You, um, do remember that in The Sorcerer’s Soul, I’m pretty clear that the demon Types are customizable and blend-able, right?” -Ron Edwards, Dec.10 2002
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