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Posts Tagged ‘noir’

Ah, serendipity! Shortly after posting this, I learned of a game that does something like what I was just proposing. Dirty Secrets┬áby Seth Ben-Ezra is a noir detective fiction game in which the players simultaneously construct a mystery and work to solve it. I haven’t read the game yet, but here’s what I’ve been able to gather from reading AP’s:

In a game of Dirty Secrets, there is one PC (the investigator), and all the other players perform different aspects of the traditional GM’s role: adjudicate rules, create adversity, play an NPC, etc.. Not only that, but the roles rotate throughout the game, including the role of PC. As play progresses, GM-aspect players are laying down clues and creating plot twists for others to integrate. The game is finished when one player (it may have to be the one playing the PC) proposes a solution to the mystery, and either proves it with the available evidence, or can force a confession. Before that final scene, nobody knows “who dunnit.”

I still want to work on that game idea that I started to sketch out in the previous post; but I can’t wait to read Dirty Secrets.

-J

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