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But unlike Ol’ Blue Eyes, I think mine are worth mentioning.  And pondering, and learning from.  My regrets are the big “Dead End” signs on the road to improving as a GM and a player.  I want to remember where they are so I can steer clear of them in future.

I remember the time…

…when Ryan was in a duel to the death with Yrkoon over the Runeswords, Stormbringer and Mourneblade. Ryan was about to be defeated, which would have meant the annihilation of his character’s soul. The stakes were absolutely clear. We all looked at each other in horror – it should have been a great moment – and I fudged a rule to allow him one more round. He won the duel. I think we all felt dirty after that moment, like we’d cheated ourselves.

My mistake was not being willing to let the PCs fail, not trusting in our ability to make failure interesting – even though defeat in that duel would have meant the end of Ry’s character. That kind of curveball is what drives emergent story at the table! I should have been willing to let it happen. Ry would have re-entered the story as another character, we would have turned it into something interesting.  Instead, we went for the hollow happy ending.

I remember the time…

…when, in the first session of a new campaign, the PCs captured and disarmed the guy whom I was going to turn into the master villain! I panicked, I was seeing all my carefully laid plans spiraling down the toilet – and I engineered the villain’s immediate escape.

My mistake was that I took away the players’ agency. They were driving the story by taking bold and provocative action, and I shut them down. I made them adjuncts to MY vision, instead of partners in storytelling. I strongly regret it now.

My other mistake was that I was too attached to my own plans. I didn’t have faith in my ability to still build a cool (but different) story around an unexpected outcome. It would have been simple: this would-be villain was the head of a family of powerful politicians and sorcerers. Kidnapping him as the PCs did would have instantly set off a war between noble houses! And the patriarch’s nephew would have made a fine arch enemy in his place. But I couldn’t see any of that, I had panicked.  I should have rolled with it.

I have more regrets, but those are the biggest that rattle around in my head.  If I can take the lessons from these, then I’ll make big strides towards becoming the kind of GM that I want to be.

-J

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