Grappling, tackling, wrestling, restraining.
“Dreaded,” because of the whole grappling mini-game in 3.5E D&D. Anyway, I’m about to run my 2nd Dungeon World session, and I just need to wrap my head around how to handle grappling in this game. The rules don’t address it specifically. I know the short answer is “with fictional positioning, dummy.” Well, this dummy just needs to chew it out a bit more, beforehand. Why? “Tentacles.” So, my thoughts based on a quick web search:
Grappling as a PC move:
Hack and slash to grapple an opponent, and maybe deal reduced damage too, depending on circumstances. How this may affect the creature:
- next move is used just breaking the grapple
- or, can only attack the grappling PC for reduced damage
- another PC can damage, rob or tie up the grappled creature, without rolling
Grappling as a GM move:
“You’re grappled.” How this may affect the PC:
- Before taking action, you might have to Defy Danger using Strength, first. On a miss, the creature that has you grappled can deal damage, drag you away, hold you while another ties you up, or… On a 7-9, you can get free, but it might cost you your pack /armour /weapon, or some hit points, or maybe you’ll only free your sword arm, or you knock a companion down while getting away, or…
- Ignoring the grapple (e.g. to cast a spell or something) might count as giving the GM a golden opportunity.