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Archive for the ‘Faery’s Tale’ Category

Conor put the sprites to sleep. His examination of the guarded blank wall revealed nothing, but clever Aiden, joining him, saw the wall for the illusion that it was, and passed through. Conor followed. Beyond the illusory wall was a dark and dank passage not unlike a human-built storm sewer; it lead to a large chamber that covered an old human well, from the bottom of which could be heard a mumbling. Conor and Aiden descended the well; about 50 feet down they encountered a vine that blocked the well like a grate, and a red glint. Interwoven with the living vine was a gold chain and a red jewelled amulet. From below could be discerned: “Hmmm hmm, I’m a frog, happy frog, in a well, hmm hmmm, nice and wet…”

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In the game Faery’s Tale, “boons” are serious business.  A boon is a favour formally owed or promised.  Boons can be traded.  Amongst a people who can create gold with a sprinkle of pixie dust, boons are the only currency of the realm.  Many an interesting adventure has been kicked off by an unsavoury character [...]

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I’m not going to get a big enough span of free time to write about our planning session all in one go.  Today, I want to post briefly about planning conflict. A good story-game scenario starts with some NPC organizations and characters that are at odds with each other; some tensions that are about to [...]

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You know, I used to really over-prepare my home-brew adventures.  I mean, they looked like the store-bought ones: read-aloud text for every location, fully stat’ed NPCs, the whole bit.  Come to think of it, my intention was always to submit them for publication after the playtest… anyway, I am now aware of my tendency to [...]

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I’m preparing a Story Now!-style Faery’s Tale game for grown-ups.  Faery’s Tale is a game I originally bought for my young kids, and they love it; now I’m going to try it out on my gamer friends who like nothing better than trying out new games.  The planning session went down, it was very productive [...]

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